The map is 10 * 10, the bottom is not visible on the applet above. The tilemap is drawn on the backbuffer and then drawn on the applet.
import java.applet.*;
import java.awt.event.*;
import java.awt.*;
public class TileMap extends Applet
{
Graphics bufferGraphics;
Image offscreen;
Image image2;
Dimension dim;
// This is the drawn map; 1 = redblock
final short map[] ={
1,1,1,1,1,1,1,1,1,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,1,1,1,1,1,1,1,1,1
};
public void init()
{
dim = getSize();
setBackground(Color.black);
offscreen = createImage(dim.width,dim.height);
bufferGraphics = offscreen.getGraphics();
image2 = createImage(32,32);
Graphics test = image2.getGraphics();
test.setColor(Color.red);
test.fillRect(0,0,32,32);
test.setColor(Color.black);
test.drawRect(0,0,32,32);
}
public void paint(Graphics g)
{
bufferGraphics.clearRect(0,0,dim.width,dim.width);
// Here the map is drawn
int n=0;
for(int x=0;x<=9;x++){
for(int y=0;y<=9;y++){
if(map[n]==1) bufferGraphics.drawImage(image2,x*32,y*32,this);
n++;
}
}
bufferGraphics.setColor(Color.white);
bufferGraphics.drawString("DrawTileMap Example",10,10);
g.drawImage(offscreen,0,0,this);
}
public void update(Graphics g)
{
paint(g);
}
}
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