import java.awt.*;
import java.applet.*;
public class TopdownMovementExample001 extends Applet implements Runnable{
Graphics bufferGraphics;
Image offscreen;
boolean ismovingleft;
boolean ismovingright;
boolean ismovingup;
boolean ismovingdown;
private int map[][] = new int[][]{
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,1,1,1,1,0,1,0,0,0,0,1,0,1,1,1,1,0,1},
{1,0,0,0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1},
{1,0,1,0,1,0,0,1,1,0,0,1,1,0,0,1,0,1,0,1},
{1,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,1},
{1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1},
{1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1},
{1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1},
{1,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,1},
{1,0,1,0,1,0,0,1,1,0,0,1,1,0,0,1,0,1,0,1},
{1,0,0,0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1},
{1,0,1,1,1,1,0,1,0,0,0,0,1,0,1,1,1,1,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
};
int mapwidth = 20;
int mapheight = 15;
int cellwidth = 16;
int cellheight = 16;
int playerx = 10*cellwidth;
int playery = 13*cellheight;
public void init() {
setBackground(Color.black);
offscreen = createImage(getSize().width,getSize().height);
bufferGraphics = offscreen.getGraphics();
new Thread(this).start();
}
public void run() {
for(;;) { // animation loop never ends
moveplayer();
repaint();
try {
Thread.sleep(10);
}
catch (InterruptedException e) {
}
}
}
public boolean ismapcollision(int x, int y){
int pcx = x / cellwidth;
int pcy = y / cellheight;
for (int y1 = pcy - 1 ; y1 < pcy + 2 ; y1++){
for (int x1 = pcx - 1 ; x1 < pcx + 2 ; x1++){
if( x1 >= 0 && x1 < mapwidth && y1 >= 0 && y1 < mapheight ){
if ( map[y1][x1] == 1 ){
Rectangle rec1 = new Rectangle( x1 * cellwidth ,
y1 * cellheight ,
cellwidth ,
cellheight );
Rectangle rec2 = new Rectangle( x,
y,
cellwidth,
cellheight);
if(rec1.intersects(rec2)) return true;
}
}
}
}
return false;
}
public void moveplayer(){
if (ismovingright == true && ismapcollision(playerx + 1,playery) == false){
playerx++;
}
if (ismovingup == true && ismapcollision(playerx,playery-1) == false){
playery--;
}
if (ismovingdown == true && ismapcollision(playerx,playery+1) == false){
playery++;
}
if (ismovingleft == true && ismapcollision(playerx-1,playery) == false){
playerx--;
}
}
public void update(Graphics g){
bufferGraphics.clearRect(0,0,getSize().width,getSize().height);
bufferGraphics.setColor(Color.white);
for( int y = 0 ; y < mapheight ; y++ ){
for ( int x = 0 ; x < mapwidth ; x++){
if( map[y][x] == 1 ){
bufferGraphics.fillRect( x * cellwidth , y * cellheight , cellwidth , cellheight );
}
}
}
bufferGraphics.setColor(Color.red);
bufferGraphics.fillOval(playerx,playery,cellwidth,cellheight);
bufferGraphics.drawString("2D Topdown Movement.",10,10);
bufferGraphics.drawString("w/s/a/d to move player.",10,237);
g.drawImage(offscreen,0,0,this);
}
public boolean keyDown (Event e, int key){
if(key==97)
{
ismovingleft = true;
}
if(key==100)
{
ismovingright = true;
}
if(key==119)
{
ismovingup = true;
}
if(key==115)
{
ismovingdown = true;
}
return true;
}
public boolean keyUp (Event e, int key){
if(key==97)
{
ismovingleft = false;
}
if(key==100)
{
ismovingright = false;
}
if(key==119)
{
ismovingup = false;
}
if(key==115)
{
ismovingdown = false;
}
// System.out.println(""+key);
return true;
}
}
Learning how to program/code video games step by step in Java. Platformers, Shooters, Turn Based Strategy, Real Time Strategy.
donderdag 12 januari 2012
Topdown Movement Example
Abonneren op:
Reacties posten (Atom)
Hi,
BeantwoordenVerwijderencould you please explain me the collision method? What is pcx and so on...
Jan
Well I forgot how it works mostly. Pcx is the player location on the x side. This is used to find the player on the map.
BeantwoordenVerwijderenBest is to study the code and to change things here and there and see what happens.