In platform games you can sometimes see spiders that hang on the ceiling and then spin down from a thread of webbing and then go back up again. I made something similair above. There are a number of spiders in the level and when you touch them your position gets reset.
import java.awt.*;
import java.applet.*;
public class PlatformerSpidersExample001 extends Applet implements Runnable {
Graphics bufferGraphics;
Image offscreen;
private int map[][] = new int[][]{
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,2,0,0,0,0,2,0,0,0,1},
{1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1},
{1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,2,0,0,0,1},
{1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,0,0,0,0,0,0,0,2,0,0,0,2,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
};
int mapwidth = 20;
int mapheight = 15;
int cellwidth = 16;
int cellheight = 16;
double px = 132;
double py = 200;
int pwidth = cellwidth/2;
int pheight = cellheight;
boolean isjumping = false;
boolean isfalling = false;
double gravity = 0;
boolean ismovingright = false;
boolean ismovingleft = false;
double jumpforce = 3;
int[][] spider = new int[32][16]; // active, x, y , direction/down/up, offsety
long[] spiderdelay = new long[32];
public void init() {
setBackground(Color.black);
offscreen = createImage(getSize().width,getSize().height);
bufferGraphics = offscreen.getGraphics();
// initiate the spiders
int spidercount = 0;
for ( int y = 0 ; y < mapheight ; y++ ) {
for ( int x = 0 ; x < mapwidth ; x++ ) {
if ( map[y][x] == 2 ) {
spider[ spidercount ][ 0 ] = 1;
spider[ spidercount ][ 1 ] = x * cellwidth;
spider[ spidercount ][ 2 ] = y * cellheight;
spider[ spidercount ][ 4 ] = (int)(Math.random() * 24);
spiderdelay[ spidercount ] = System.currentTimeMillis();
spidercount++;
}
}
}
new Thread(this).start();
}
public void run() {
for(;;) { // animation loop never ends
repaint();
try {
updateplayer();
updatespiders();
spiderplayercollision();
Thread.sleep(16);
}
catch (InterruptedException e) {
}
}
}
public void update(Graphics g){
bufferGraphics.clearRect(0,0,getSize().width,getSize().width);
bufferGraphics.setColor(Color.white);
// Draw map
for( int y = 0 ; y < mapheight ; y++ ){
for ( int x = 0 ; x < mapwidth ; x++){
if( map[y][x] == 1 ){
bufferGraphics.fillRect( x * cellwidth , y * cellheight , cellwidth , cellheight );
}
}
}
// Draw player
bufferGraphics.fillRect( (int)px , (int)py , pwidth , pheight );
// Draw spiders
bufferGraphics.setColor(Color.yellow);
for (int i = 0 ; i < 32 ; i++){
if ( spider[i][0] == 1){
bufferGraphics.fillOval( spider[ i ][ 1 ] , spider[ i ][ 2 ] + spider[ i ][ 4 ] ,
cellwidth/2 , cellheight/2);
bufferGraphics.drawLine( spider[ i ][ 1 ] + 4 , spider[ i ][ 2 ] ,
spider[ i ][ 1 ] + 4 , spider[ i ][ 2 ] + spider[ i ][ 4 ]);
}
}
bufferGraphics.setColor(Color.red);
bufferGraphics.drawString("Platformer Spiders Example.",10,10);
bufferGraphics.drawString("a - left, d - right, space to jump.",10,240);
g.drawImage(offscreen,0,0,this);
}
private void spiderplayercollision(){
for ( int i = 0 ; i < 32 ; i++ ) {
if ( spider[ i ][ 0 ] == 1 ) {
Rectangle rec1 = new Rectangle( (int)px , (int)py , pwidth , pheight );
Rectangle rec2 = new Rectangle( spider[ i ][ 1 ] , spider[ i ][ 2 ] + spider[ i ][ 4 ] ,
8 , 8 );
if(rec1.intersects(rec2)){
px = 132;
py = 200;
}
}
}
}
public void updatespiders(){
// spidermovement
for ( int i = 0 ; i < 32 ; i++ ) {
if ( spider[i][0] == 1 ) {
if ( spiderdelay[i] < System.currentTimeMillis() ) {
spiderdelay[i] = System.currentTimeMillis() + 20;
if ( spider[i][3] == 0 ) {
spider[i][4]++;
if ( spider[i][4] > 24 ) {
spider[i][3] = 1;
spiderdelay[i] = System.currentTimeMillis() + (int)( Math.random() * 2000 );
}
}
if ( spider[i][3] == 1 ) {
spider[i][4]--;
if ( spider[i][4] < 1 ) {
spider[i][3] = 0;
spiderdelay[i] = System.currentTimeMillis() + (int)( Math.random() * 2000 );
}
}
}
}
}
}
public void updateplayer(){
if ( isjumping == false && isfalling == false ){
if( mapcollision( (int)px , (int)py+1 , pwidth , pheight ) == false ){
isfalling = true;
gravity = 0;
}
}
if (ismovingright){
if ( mapcollision( (int)(px + 1) , (int)py , pwidth , pheight ) == false ){
px += 1;
}
}
if (ismovingleft){
if ( mapcollision( (int)(px - 1) , (int)py , pwidth , pheight ) == false ){
px -= 1;
}
}
if ( isfalling == true && isjumping == false ){
for ( int i = 0 ; i < gravity ; i++ ){
if ( mapcollision ( (int)px , (int)(py + 1) , pwidth , pheight ) == false ){
py += 1;
}else{
gravity = 0;
isfalling = false;
}
}
gravity += .1;
}
if ( isjumping == true && isfalling == false ){
for ( int i = 0 ; i < gravity ; i++){
if ( mapcollision ( (int)px , (int)(py - 1) , pwidth , pheight ) == false ){
py -= 1;
//System.out.print("still jumping : " + gravity);
}else{
gravity = 0;
isfalling = true;
isjumping = false;
}
}
if( gravity < 1 ) {
gravity = 0;
isfalling = true;
isjumping = false;
}
gravity -= .1;
}
}
public boolean mapcollision( int x , int y , int width , int height ){
int mapx = x / cellwidth;
int mapy = y / cellheight;
for ( int y1 = mapy - 1 ; y1 < mapy + 2 ; y1++ ){
for ( int x1 = mapx - 1 ; x1 < mapx + 2 ; x1++ ){
if ( x1 >= 0 && x1 < mapwidth && y1 >= 0 && y1 < mapheight ){
if ( map[y1][x1] == 1 ){
Rectangle rec1 = new Rectangle( x , y , width , height );
Rectangle rec2 = new Rectangle( x1 * cellwidth,
y1 * cellheight,
cellwidth,
cellheight);
if( rec1.intersects( rec2 )) return true;
}
}
}
}
return false;
}
public boolean keyDown (Event e, int key){
if( key == 97 ) // a key
{
ismovingleft = true;
}
if(key== 100) // d key
{
ismovingright = true;
}
if( key == 32 ) // space bar for jump
{
if( isfalling == false && isjumping == false )
{
isjumping = true;
gravity = jumpforce;
}
}
System.out.println (" Integer Value: " + key);
return true;
}
public boolean keyUp (Event e, int key){
if( key == 97 ) // a key
{
ismovingleft = false;
}
if( key == 100 ) // d key
{
ismovingright = false;
}
return true;
}
}