woensdag 3 juni 2015

Twitch has Creative and Programming category - learn/study

On Twitch you can watch live video streams. There is a creative and programming category that you can subscribe to. Here you can watch people broadcasting drawing game graphics ect. Monkey see Monkey do :)

The broadcasters get money from donation and adds. Has a chat room.

#education #hobby


woensdag 28 mei 2014

getWitdh() and getHeight() example.


I was using getSize().width and getSize().height. Now I discovered that you can just use getWidth() and getHeight() for getting the applet width and height. Below in the sourcecode I am using these commands.




package test001;
import java.awt.*;
import java.applet.*;

public class testing001 extends Applet implements Runnable {
 // Graphics for double buffering.
 Graphics      bufferGraphics;
 Image       offscreen;
 
 public void init() {
     setBackground(Color.black);
     offscreen = createImage(getWidth(),getHeight());
     bufferGraphics = offscreen.getGraphics();
     new Thread(this).start();

 }

    public void run() {
        for(;;) { // animation loop never ends
         repaint();
         try {
             Thread.sleep(16);
             }
             catch (InterruptedException e) {
             }
     }
    }

    public void update(Graphics g){
     bufferGraphics.clearRect( 0 , 0 , getWidth() , getHeight() );
     bufferGraphics.setColor( Color.red );
     bufferGraphics.drawString( "getWidth() and getHeight()" , 10 , 10 );

     bufferGraphics.drawRect( 20 , 20 , getWidth()-40 , getHeight()-40 );
  
       g.drawImage(offscreen,0,0,this);
    }

}

dinsdag 8 april 2014

Planning part of Civilization game code

One of the type of games that I want to  make is the civilization like game. For a long time now I am learning how to program a civilization clone. The last few weeks I have been programming the worker automation and artificial intelligence of it. I got to the point where I have code that creates a map with cities and worker units that improve the map with roads and irrigation. I am working my way towards creating a more completed and civilization alike version. I am getting better at it.

It has been months since I posted on this blog and I think that I need to keep adding code to it. I am currently in the process of repeatitly retyping what I have in my main language blitz basic. I get to about a thousand lines per version. I think I wil be able to create a java version of it. It wil have pathfinding and map generating in it. 

I have no idea when I wil do this but I am sure I wil do it. Keep a look out for it.

Here is a link to a video of a older version.

http://youtu.be/6LNGoTIixJs

dinsdag 29 oktober 2013

Space Invaders Example (moving wave/collision/shooting and moving player)

I made a new example in Jcreator. The example applet size should be 320*240.
I formatted the code with a site tool that I found. No applets anymore since they do not seem to work anymore with my google site.

There is not a lot of comment in the code. I want to keep it clean.


/**
 * @(#)SpaceInvadersExample003.java
 *
 * SpaceInvadersExample003 Applet application
 *
 * @author Rudy van Etten
 * @version 1.00 2013/10/28
 */

import java.awt.*;
import java.applet.*;

public class SpaceInvadersExample003 extends Applet  implements Runnable{
    Graphics bufferGraphics;
    Image offscreen;

    double px = 160-8;
    double py = 200;
    int pwidth = 16;
    int pheight = 16;
    boolean ismovingright = false;
    boolean ismovingleft = false;
    int wavedirection = 1; // 1 = right 0 = left
    long firedelay = 0;
    double bullet[][] = new double[ 32 ][ 5 ]; //active,x,y,my
    double alien[][] = new double[10*5][5];//active,x,y
    public void init() {
           setBackground(Color.black);
          offscreen = createImage(getSize().width,getSize().height);
           bufferGraphics = offscreen.getGraphics();
        int x=0;
        int y=0;
        for(int i=0;i<10*5;i++){
            alien[i][0]=1;
            alien[i][1]=x;
            alien[i][2]=y;
            x+=32;
            if(x>getSize().width-32){
                x=0;
                y+=32;
            }

           }
        new Thread(this).start();

    }
    public void run() {
        for(;;) { // animation loop never ends
            if (ismovingright==true){
                if (px<getSize().width-pwidth)
                    px+=1;
            }
            if (ismovingleft==true){
                if(px>0)
                    px-=1;
            }
            // move the bullets and remove them if they get above the screen
            for(int i=0 ;i<32;i++){
                if(bullet[i][0]==1){
                    bullet[i][2]+=bullet[i][3];
                    if(bullet[i][2]<0){
                        bullet[i][0]=0;
                    }
                }
            }
            // Collision with the bullets and the aliens.
            for(int i=0; i<32;i++){
                if(bullet[i][0]==1){
                for (int ii=0;ii<10*5;ii++){
                if (alien[ii][0]==1){
                    Rectangle rec1 = new Rectangle((int)bullet[i][1],(int)bullet[i][2],16,16);
                    Rectangle rec2 = new Rectangle((int)alien[ii][1],(int)alien[ii][2],16,16);
                    if(rec1.intersects(rec2)){
                        //g.drawString("Filled Rectangle Collision", 50, 60 );
                        bullet[i][0]=0;
                        alien[ii][0]=0;
                    }
                }
                }
                }
            }
            // Move the alien wave
            for(int i=0;i<10*5;i++){
                if(alien[i][0]==1){
                    if(wavedirection==0){
                        alien[i][1]-=0.1;
                    }else{
                        alien[i][1]+=0.1;
                    }
                    if(alien[i][1]>getSize().width-16){
                        wavedirection=0;
                    }
                    if(alien[i][1]<0){
                        wavedirection=1;
                    }
                }
            }
            repaint();
            try {
                Thread.sleep(16);
                }
                catch (InterruptedException e) {
                }
        }
    }

    public void update(Graphics g){
        bufferGraphics.clearRect(0,0,getSize().width,getSize().width);
        bufferGraphics.setColor(Color.red);
        bufferGraphics.drawString("Space Invaders Example.",20,30);
        // draw player ship
         bufferGraphics.setColor(Color.white);
        bufferGraphics.fillRect((int)px,(int)py,pwidth,pheight);
        //draw aliens
        for(int i=0;i<10*5;i++){
            if(alien[i][0]==1){
                bufferGraphics.fillRect((int)alien[i][1],(int)alien[i][2],16,16);
            }
        }
        // Draw bullets
        for(int i=0;i<32;i++){
            if(bullet[i][0]==1){
                bufferGraphics.fillRect((int)bullet[i][1],(int)bullet[i][2],3,3);
            }
        }
         g.drawImage(offscreen,0,0,this);
    }

        public void createBullet(){
            for(int i=0;i<32;i++){
                if(bullet[i][0]==0){
                    bullet[i][0]=1;
                    bullet[i][1]=px+8;
                    bullet[i][2]=py-16;
                    bullet[i][3]=-2;
                    return;
                }
            }
        }

         public boolean keyDown (Event e, int key){
          if( key == Event.LEFT )
        {
            ismovingleft = true;
        }
        if(key==Event.RIGHT)
        {
             ismovingright = true;
        }

         if( key == 32 ) // space bar for jump
         {
            if(firedelay<System.currentTimeMillis()){
                   firedelay = System.currentTimeMillis() + 200;
                   createBullet();
            }
         }

        System.out.println (" Integer Value: " + key);

         return true;
     }

    public boolean keyUp (Event e, int key){
          if( key == Event.LEFT )
        {
             ismovingleft = false;
        }
        if( key == Event.RIGHT )
        {
             ismovingright = false;
        }

        return true;
    }


}

zondag 27 oktober 2013

Jcreator Le does not work on Windows 8 and other.

I have seen that the news section on the Jcreator website has not been updated since 2012. I think that the program ends there. It does not work on Windows 8 (Jcreator forum post metioned it)

I think I will have to find a new program to edit and compile Java Applets with when I get Windows 8.
notepad++ I have been using for HTML5 and it works ok so I will be trying that. Jcreator is an easy and good editor and compiler and this one I will use for as long as I can.

I have been thinking of what examples to create next for the blog. I will mention the ideas and thoughts on my Twitter.

maandag 3 juni 2013

Setting the drawing color


Below is shown how to set the drawing color to a red green and blue value. This is done by using new Color folowed by the rgb colors.

I am now posting the code directly and not a applet with it because that does not work anymore with google sites(with me anyway)

import java.awt.*;
import java.applet.*;

public class testproject extends Applet implements Runnable {
    // Graphics for double buffering.
    Graphics    bufferGraphics;
    Image        offscreen;
    
    public void init() {
        setBackground(Color.black);
        offscreen = createImage(getSize().width,getSize().height);
        bufferGraphics = offscreen.getGraphics();
        new Thread(this).start();
    }

    public void run(){
        for(;;){
            repaint();
            try{
                Thread.sleep(10);
            }
            catch (InterruptedException e){    
            }    
        }
    }
    
    public void update(Graphics g){
        bufferGraphics.clearRect(0,0,getSize().width,getSize().height);
        // Here the color is set using new Color followed by
        // the rgb values. In this case 200,0,0
        bufferGraphics.setColor(new Color(200,0,0));
        bufferGraphics.drawString("Test",10,10);
        
        g.drawImage(offscreen,0,0,this);
        
    }

}

Jcreator is no longer free I think

For about 10 years I have been using Jcreator to program and view java sourcecode. Today I saw that there was a new version out and I downloaded it and installed it. I should not have done this because the free version now is a trail version. There was a message that there were only 30 days available.
I tried looking around and saw on the softpedia site that it was free but it downloads the same trail version. I put a comment there that has to be aproved first. In that I wrote that it was not the free version.

I had to look back into my archives and now have a 2004 version of jcreator that works.

I am thinking of picking up java again. Though I may not stick to using it. I am viewing java code atm. Maybe I will post new source code on the blog again.

dinsdag 19 juni 2012

I have decided to stop programming in Java

Since the applets no longer work. I have decided to stop programming in Java. I never really gotten used to Java.

I will keep programming but in another language. I was thinking of buying Play Basic but for the moment I do  my programming exercises in Blitz Basic.

(edit:)
I think the google site is returning errorous data from the applets. Maybe this will go away.

maandag 11 juni 2012

Java applets do not work anymore on my pc

I have tried firefox, internet explorer and google chrome but the applets do not show anymore. Also the browsers freeze when I load the pages. This happened before but not with all the browsers. I have no idea what I can do to fix it. I will try to look up what the problem might be.

edit :

I could not find any information yet. I have also tried reinstalling the java runtime. This did not fix it. I also tried another computer and this gives the same error. Also older applet that used to work did not work anymore. I get a magic number error with the applets when they do load. I hope this problem will fix itself in the future. As I have no idea what to do.

Manhattan Distance example



Manhattan distance example. Move the mouse over the applet to see the distance change.

 


import java.awt.*;
import java.applet.*;

public class manhattandistanceexample001 extends Applet implements Runnable {
 // Graphics for double buffering.
 Graphics      bufferGraphics;
    Image       offscreen;
 int mousex =     0;
 int mousey =    0;

 public void init() {
     setBackground(Color.black);
        offscreen = createImage(getSize().width,getSize().height);
     bufferGraphics = offscreen.getGraphics();
     new Thread(this).start();

 }

    public void run() {
        for(;;) { // animation loop never ends
         repaint();
         try {
             Thread.sleep(10);
             }
             catch (InterruptedException e) {
             }
     }
    }

   public boolean mouseMove(Event e, int x, int y){
        mousex = x;
        mousey = y;
  return true;
 }

    public void update(Graphics g){
     bufferGraphics.clearRect( 0 , 0 , getSize().width , getSize().width );
        bufferGraphics.setColor( Color.red );
        bufferGraphics.drawString( "Manhattan Distance " , 10 , 10 );

  for ( int y = 0 ; y < 240/32 ; y++ ){
  for ( int x = 0 ; x < 320/32 ; x++ ){
   bufferGraphics.drawRect( x * 32 , y * 32 , 32 , 32 );
   int dist = mdist( mousex / 32 , mousey / 32 , x , y );
   bufferGraphics.drawString( "" + dist , x * 32 , y * 32 + 16 );
  }
  }

       g.drawImage(offscreen,0,0,this);
    }

 public int mdist( int x1 , int y1 , int x2 , int y2 ){
  return Math.abs( x2 - x1 ) + Math.abs( y2 - y1 );
 }

}


Euclidean Distance example





Euclidean distance example. Move the mouse over the applet to see the distance change.

 


import java.awt.*;
import java.applet.*;

public class euclideandistanceexample001 extends Applet implements Runnable {
 // Graphics for double buffering.
 Graphics      bufferGraphics;
    Image       offscreen;
 int mousex =     0;
 int mousey =    0;

 public void init() {
     setBackground(Color.black);
        offscreen = createImage(getSize().width,getSize().height);
     bufferGraphics = offscreen.getGraphics();
     new Thread(this).start();

 }

    public void run() {
        for(;;) { // animation loop never ends
         repaint();
         try {
             Thread.sleep(10);
             }
             catch (InterruptedException e) {
             }
     }
    }

   public boolean mouseMove(Event e, int x, int y){
        mousex = x;
        mousey = y;
  return true;
 }

    public void update(Graphics g){
     bufferGraphics.clearRect( 0 , 0 , getSize().width , getSize().width );
        bufferGraphics.setColor( Color.red );
        bufferGraphics.drawString( "Euclidean Distance " , 10 , 10 );

  for ( int y = 0 ; y < 240/32 ; y++ ){
  for ( int x = 0 ; x < 320/32 ; x++ ){
   bufferGraphics.drawRect( x * 32 , y * 32 , 32 , 32 );
   int dist = edist( mousex / 32 , mousey / 32 , x , y );
   bufferGraphics.drawString( "" + dist , x * 32 , y * 32 + 16 );
  }
  }

       g.drawImage(offscreen,0,0,this);
    }

 public int edist( int x1 , int y1 , int x2 , int y2 ){
  return (int)Math.sqrt( ( x1 - x2 ) * ( x1 - x2 ) + ( y1 - y2 ) * ( y1 - y2 ) );
 }

}



zaterdag 2 juni 2012

The blog still works.

It looks like the email I got from blogger support was wrong. The blog still works. I have 2 examples which I still need to place on the weblog. These are distance formula's examples. I am also stil thinking of what to program next. Though it is summer and I spend a lot of time outside. I have not programmed a lot. But I am reading programming books. I have an old Java 2 book which I am curently reading.

dinsdag 15 mei 2012

This blog might be blocked starting 30 may 2012

I got a reminder in the email that I need to transfer the blogger account into my google account. But my blogger username is not found on the conversion page. This means that my blog might stop after may 30th and that I need to start a new one. I have no idea what the login problem might be. I have a blogger username so why it cannot be found is a mystery to me.

Well if this is one of the last posts then I might have started a new blog about game programming. I might call it about the same name. Java game programming step by step or so.

Edit : I have replied to the support email of the notice that I can not converse so I hope to hear something soon. I hope this works.

Edit2: I did not get a reply from the support email adres of blogger but I did look into the support forum. There was a post about my problem and it said not to worry about this. You automatically are converted to the new method if you used the blog after the new license.

donderdag 19 april 2012

Game Menu Example





Use the s and w keys to move the selection cursor.
 


import java.awt.*;
import java.applet.*;

public class gamemenuexample001 extends Applet implements Runnable{

 Graphics bufferGraphics;
 Image offscreen;
 FontMetrics fm;
 int nummenuitems = 4;
 String gamemenu[] = new String[ nummenuitems ];
 int menuchoice = 0;

 public void init() {
        setBackground(Color.black);
        offscreen = createImage(getSize().width,getSize().height);
        bufferGraphics = offscreen.getGraphics();
  Graphics g;
  g = getGraphics();
  fm = g.getFontMetrics();
        gamemenu[ 0 ] = "New Game";
        gamemenu[ 1 ] = "Load Game";
        gamemenu[ 2 ] = "Options";
        gamemenu[ 3 ] = "Credits";
  new Thread(this).start();
 }
    public void run() {
        for(;;) { // animation loop never ends
         repaint();
         try {
             Thread.sleep(10);
             }
             catch (InterruptedException e) {
             }
     }
    }



     public void update(Graphics g){
     bufferGraphics.clearRect(0,0,getSize().width,getSize().height);
     bufferGraphics.setColor(Color.red);

  String s = "";
  for ( int i = 0 ; i < nummenuitems ; i++ ){
   if ( i == menuchoice ){
          s = "-> " + gamemenu[ i ];
    bufferGraphics.drawString(s,(this.getSize().width-fm.stringWidth(s)) / 2, 80 + i * 20 );
   }else{
    s = gamemenu[ i ];
    bufferGraphics.drawString(s,(this.getSize().width-fm.stringWidth(s)) / 2, 80 + i * 20 );
   }
  }

        bufferGraphics.drawString("Game Menu Screen.",10,10);
  bufferGraphics.drawString("w/s to move cursor.",10,237);

        g.drawImage(offscreen,0,0,this);
     }
  public boolean keyDown (Event e, int key){

   return true;
  }
 public boolean keyUp (Event e, int key){

  // key w
   if ( key == 119 ){
       if ( menuchoice > 0 ){
        menuchoice--;
       }
        }
        // key s
        if ( key == 115 ){
         if ( menuchoice < nummenuitems - 1 ){
          menuchoice++;
         }
        }
  //System.out.println(""+key);
  return true;
 }


}


Topdown patrolling ai example





 


import java.awt.*;
import java.applet.*;

public class topdownpatrollingaiexample001 extends Applet implements Runnable{

 Graphics bufferGraphics;
 Image offscreen;
 boolean ismovingleft;
 boolean ismovingright;
 boolean ismovingup;
 boolean ismovingdown;
 int mapwidth = 20;
 int mapheight = 15;
 int cellwidth = 16;
 int cellheight = 16;
 private int map[][] =  new int[][]{
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,1,1,1,1,0,1,0,0,0,0,1,0,1,1,1,1,0,1},
 {1,0,0,0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1},
 {1,0,1,0,1,0,0,1,1,0,0,1,1,0,0,1,0,1,0,1},
 {1,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,1},
 {1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1},
 {1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,1},
 {1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1},
 {1,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,1},
 {1,0,1,0,1,0,0,1,1,0,0,1,1,0,0,1,0,1,0,1},
 {1,0,0,0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1},
 {1,0,1,1,1,1,0,1,0,2,0,0,1,0,1,1,1,1,0,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
 };
 int playerstartpositionx = playerx = 10*cellwidth;
 int playerstartpositiony = playery = 13*cellheight;
 int playerx = playerstartpositionx;
 int playery = playerstartpositiony;
 // For the pattern movement ai
 int numai = 10;
 int ai[][] = new int[ numai ][ 10 ]; // ,active,x,y,direction[0-up,1-right,2-down,3-left]
 public void init() {
        setBackground(Color.black);
        offscreen = createImage(getSize().width,getSize().height);
        bufferGraphics = offscreen.getGraphics();
        // initiate ai
        ai[ 0 ][ 0 ] = 1;
        ai[ 0 ][ 1 ] = 1 * cellwidth;
        ai[ 0 ][ 2 ] = 1 * cellheight;
        ai[ 0 ][ 3 ] = 1;
  //6 2
  ai[ 1 ][ 0 ] = 1;
  ai[ 1 ][ 1 ] = 6 * cellwidth;
  ai[ 1 ][ 2 ] = 2 * cellheight;
  ai[ 1 ][ 3 ] = 2;
  // 13 10
  ai[ 2 ][ 0 ] = 1;
  ai[ 2 ][ 1 ] = 13 * cellwidth;
  ai[ 2 ][ 2 ] = 10 * cellheight;
  ai[ 2 ][ 3 ] = 2;
  new Thread(this).start();
 }
    public void run() {
        for(;;) { // animation loop never ends
   moveplayer();
   updateai();
         repaint();
         try {
             Thread.sleep(10);
             }
             catch (InterruptedException e) {
             }
     }
    }

 public void updateai(){
  for ( int i = 0 ; i < numai ; i++ ){
   if ( ai[ i ][ 0 ] == 1 ){
    // Movement up ( 0 )
    if ( ai[ i ][ 3 ] == 0 ){
     if ( ismapcollision( ai[ i ][ 1 ] , ai[ i ][ 2 ] - 1 ) ){
      ai[ i ][ 3 ] = 2;
     }else{
      ai[ i ][ 2 ]--;
     }
    }
    // Movement right ( 1 )
    if ( ai[ i ][ 3 ] == 1 ){
     if ( ismapcollision( ai[ i ][ 1 ] + 1 , ai[ i ][ 2 ] ) ){
      ai[ i ][ 3 ] = 3;
     }else{
      ai[ i ][ 1 ]++;
     }
    }
    // Movement down ( 2 )
    if ( ai[ i ][ 3 ] == 2 ){
     if ( ismapcollision( ai[ i ][ 1 ] , ai[ i ][ 2 ] + 1 ) ){
      ai[ i ][ 3 ] = 0;
     }else{
      ai[ i ][ 2 ]++;
     }
    }
    // Movement left ( 3 )
    if ( ai[ i ][ 3 ] == 3 ){
     if ( ismapcollision( ai[ i ][ 1 ] - 1 , ai[ i ][ 2 ] ) ){
      ai[ i ][ 3 ] = 1;
     }else{
      ai[ i ][ 1 ]--;
     }
    }
   // Collision with the ai
   Rectangle rec1 = new Rectangle(  playerx ,
             playery ,
             cellwidth ,
             cellheight );
   Rectangle rec2 = new Rectangle(  ai[ i ][ 1 ],
            ai[ i ][ 2 ],
            cellwidth,
            cellheight);
   if( rec1.intersects( rec2 ) ){
     playerx = playerstartpositionx;
     playery = playerstartpositiony;
   }

   }
  }
 }

    public boolean ismapcollision(int x, int y){

  int pcx = x / cellwidth;
  int pcy = y / cellheight;
  for (int y1 = pcy - 1 ; y1 < pcy + 2 ; y1++){
   for (int x1 = pcx - 1 ; x1 < pcx + 2 ; x1++){
    if( x1 >= 0 && x1 < mapwidth && y1 >= 0 && y1 < mapheight ){
     if ( map[y1][x1] == 1 ){
      Rectangle rec1 = new Rectangle(  x1 * cellwidth ,
                y1 * cellheight ,
                cellwidth ,
                cellheight );
      Rectangle rec2 = new Rectangle(  x,
               y,
               cellwidth,
               cellheight);
      if(rec1.intersects(rec2)) return true;
     }
    }
   }
  }
  return false;
    }

    public void moveplayer(){
     if (ismovingright == true && ismapcollision(playerx + 1,playery) == false){
      playerx++;
     }
     if (ismovingup == true && ismapcollision(playerx,playery-1) == false){
      playery--;
     }
     if (ismovingdown == true && ismapcollision(playerx,playery+1) == false){
      playery++;
     }
     if (ismovingleft == true && ismapcollision(playerx-1,playery) == false){
      playerx--;
     }

    }

     public void update(Graphics g){
     bufferGraphics.clearRect(0,0,getSize().width,getSize().height);
  // Draw map
        for( int y = 0 ; y < mapheight ; y++ ){
         for ( int x = 0 ; x < mapwidth ; x++){
          // walls
          if( map[y][x] == 1 ){
     bufferGraphics.setColor( Color.white );
           bufferGraphics.fillRect( x * cellwidth , y * cellheight , cellwidth , cellheight );
          }
         }
        }
  // Draw ai
  for ( int i = 0 ; i < numai ; i++ ){
   if ( ai[ i ][ 0 ] == 1 ){
    bufferGraphics.setColor( Color.blue );
    bufferGraphics.fillOval(  ai[ i ][ 1 ] ,
           ai[ i ][ 2 ] ,
           cellwidth ,
           cellheight );
   }
  }

     bufferGraphics.setColor(Color.red);

  bufferGraphics.fillOval(playerx,playery,cellwidth,cellheight);

        bufferGraphics.drawString("2D Topdown Patrolling ai.",10,10);
  bufferGraphics.drawString("w/s/a/d to move player.",10,237);

        g.drawImage(offscreen,0,0,this);
     }
  public boolean keyDown (Event e, int key){
   if(key==97)
        {
         ismovingleft = true;
        }
        if(key==100)
        {
         ismovingright = true;
        }
        if(key==119)
        {
         ismovingup = true;
        }
        if(key==115)
        {
         ismovingdown = true;
        }

   return true;
  }
 public boolean keyUp (Event e, int key){

   if(key==97)
        {
         ismovingleft = false;
        }
        if(key==100)
        {
         ismovingright = false;
        }
        if(key==119)
        {
         ismovingup = false;
        }
        if(key==115)
        {
         ismovingdown = false;
        }
//  System.out.println(""+key);
  return true;
 }


}


Topdown Portals Example





Portals example. Move into the yellow blocks to switch levels.

 


import java.awt.*;
import java.applet.*;

public class topdownportalsexample001 extends Applet implements Runnable{

 Graphics bufferGraphics;
 Image offscreen;
 boolean ismovingleft;
 boolean ismovingright;
 boolean ismovingup;
 boolean ismovingdown;
 int isonmap = 1;
 boolean isonportal =  false;
 long portaltimeout = 0;
 int mapwidth = 20;
 int mapheight = 15;
 int cellwidth = 16;
 int cellheight = 16;
 private int map[][] = new int[ mapheight ][ mapwidth ];
 private int map2[][] = new int[][]{
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,0,1},
 {1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1},
 {1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1},
 {1,0,1,0,0,0,0,1,0,1,1,0,1,0,0,0,0,1,0,1},
 {1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1},
 {1,0,1,1,1,1,0,1,0,2,0,0,1,0,1,1,1,1,0,1},
 {1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1},
 {1,0,1,0,0,0,0,1,0,1,1,0,1,0,0,0,0,1,0,1},
 {1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1},
 {1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1},
 {1,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
 };
 private int map1[][] =  new int[][]{
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,1,1,1,1,0,1,0,0,0,0,1,0,1,1,1,1,0,1},
 {1,0,0,0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1},
 {1,0,1,0,1,0,0,1,1,0,0,1,1,0,0,1,0,1,0,1},
 {1,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,1},
 {1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1},
 {1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,1},
 {1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1},
 {1,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,1},
 {1,0,1,0,1,0,0,1,1,0,0,1,1,0,0,1,0,1,0,1},
 {1,0,0,0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1},
 {1,0,1,1,1,1,0,1,0,2,0,0,1,0,1,1,1,1,0,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
 };
 int playerx = 10*cellwidth;
 int playery = 13*cellheight;
 public void init() {
        setBackground(Color.black);
        offscreen = createImage(getSize().width,getSize().height);
        bufferGraphics = offscreen.getGraphics();
  // Copy map1 to map so that we have something to show
        for ( int y = 0 ; y < mapheight ; y++ ){
         for ( int x = 0 ; x < mapwidth ; x++ ){
          map[ y ][ x ] = map1[ y ][ x ];
         }
        }
  new Thread(this).start();
 }
    public void run() {
        for(;;) { // animation loop never ends
   moveplayer();
   updateportals();
         repaint();
         try {
             Thread.sleep(10);
             }
             catch (InterruptedException e) {
             }
     }
    }

    public void updateportals(){
      if ( isportalcollision( playerx , playery ) == true ){
       boolean selected = false;
       if ( isonmap == 1 ){
        selected = true;
        for ( int y = 0 ; y < mapheight ; y++ ){
         for ( int x = 0 ; x < mapwidth ; x++ ){
          map[ y ][ x ] = map2[ y ][ x ];
         }
        }
        isonmap = 2;
       }
       if ( isonmap == 2 && selected == false ){
        for ( int y = 0 ; y < mapheight ; y++ ){
         for ( int x = 0 ; x < mapwidth ; x++ ){
          map[ y ][ x ] = map1[ y ][ x ];
         }
        }
        isonmap = 1;
       }
      }
    }

    public boolean isportalcollision( int x , int y ){
  int pcx = x / cellwidth;
  int pcy = y / cellheight;
  for (int y1 = pcy - 1 ; y1 < pcy + 2 ; y1++){
   for (int x1 = pcx - 1 ; x1 < pcx + 2 ; x1++){
    if( x1 >= 0 && x1 < mapwidth && y1 >= 0 && y1 < mapheight ){
     if ( map[y1][x1] == 2 ){
      Rectangle rec1 = new Rectangle(  x1 * cellwidth ,
                y1 * cellheight ,
                cellwidth ,
                cellheight );
      Rectangle rec2 = new Rectangle(  x,
               y,
               cellwidth,
               cellheight);
      if(rec1.intersects(rec2)) return true;
     }
    }
   }
  }
  return false;
    }

    public boolean ismapcollision(int x, int y){

  int pcx = x / cellwidth;
  int pcy = y / cellheight;
  for (int y1 = pcy - 1 ; y1 < pcy + 2 ; y1++){
   for (int x1 = pcx - 1 ; x1 < pcx + 2 ; x1++){
    if( x1 >= 0 && x1 < mapwidth && y1 >= 0 && y1 < mapheight ){
     if ( map[y1][x1] == 1 ){
      Rectangle rec1 = new Rectangle(  x1 * cellwidth ,
                y1 * cellheight ,
                cellwidth ,
                cellheight );
      Rectangle rec2 = new Rectangle(  x,
               y,
               cellwidth,
               cellheight);
      if(rec1.intersects(rec2)) return true;
     }
    }
   }
  }
  return false;
    }

    public void moveplayer(){
     if (ismovingright == true && ismapcollision(playerx + 1,playery) == false){
      playerx++;
     }
     if (ismovingup == true && ismapcollision(playerx,playery-1) == false){
      playery--;
     }
     if (ismovingdown == true && ismapcollision(playerx,playery+1) == false){
      playery++;
     }
     if (ismovingleft == true && ismapcollision(playerx-1,playery) == false){
      playerx--;
     }

    }

     public void update(Graphics g){
     bufferGraphics.clearRect(0,0,getSize().width,getSize().height);

        for( int y = 0 ; y < mapheight ; y++ ){
         for ( int x = 0 ; x < mapwidth ; x++){
          // walls
          if( map[y][x] == 1 ){
     bufferGraphics.setColor(Color.white);
           bufferGraphics.fillRect( x * cellwidth , y * cellheight , cellwidth , cellheight );
          }
          // portals
          if( map[ y ][ x ] == 2 ){
           bufferGraphics.setColor(Color.yellow);
           bufferGraphics.fillRect( x * cellwidth , y * cellheight , cellwidth , cellheight );
          }
         }
        }

     bufferGraphics.setColor(Color.red);

  bufferGraphics.fillOval(playerx,playery,cellwidth,cellheight);

        bufferGraphics.drawString("2D Topdown Portals.",10,10);
  bufferGraphics.drawString("w/s/a/d to move player.",10,237);

        g.drawImage(offscreen,0,0,this);
     }
  public boolean keyDown (Event e, int key){
   if(key==97)
        {
         ismovingleft = true;
        }
        if(key==100)
        {
         ismovingright = true;
        }
        if(key==119)
        {
         ismovingup = true;
        }
        if(key==115)
        {
         ismovingdown = true;
        }

   return true;
  }
 public boolean keyUp (Event e, int key){

   if(key==97)
        {
         ismovingleft = false;
        }
        if(key==100)
        {
         ismovingright = false;
        }
        if(key==119)
        {
         ismovingup = false;
        }
        if(key==115)
        {
         ismovingdown = false;
        }
//  System.out.println(""+key);
  return true;
 }


}


zaterdag 7 april 2012

Platformer Time Dissapearing Tiles Example



In this example you can move the player across tiles that dissapear after 2 seconds after they have been touched.

 


import java.awt.*;
import java.applet.*;

public class tdtilesexample001 extends Applet implements Runnable {
 Graphics     bufferGraphics;
    Image      offscreen;
 private int map[][] =  new int[][]{
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,0,0,0,0,0,1,1,1,2,2,2,2,2,2,2,1,1,1},
 {1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,0,0,0,0,0,2,2,1,1,1,1,1,1,1,1,1,1,1},
 {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
 };
 int mapwidth = 20;
 int mapheight = 15;
 int cellwidth = 16;
 int cellheight = 16;
 double     px =     132;
 double    py =    200;
 int     pwidth =    cellwidth/2;
 int     pheight =    cellheight;
 boolean    isjumping =   false;
 boolean    isfalling =   false;
 double    gravity =    0;
 boolean    ismovingright =  false;
 boolean    ismovingleft =   false;
 double    jumpforce =   3;
 int     numdoors =   10;
 int     numtdt =   32;
 int[][]    tdt =    new int[ numtdt ][ 3 ]; // active , x , y , timeout
 long[]    tdttimeout =  new long[ numtdt ];

 public void init() {
  setBackground(Color.black);
     offscreen = createImage(getSize().width,getSize().height);
     bufferGraphics = offscreen.getGraphics();
     // read time dissapearing tiles
     for ( int y = 0 ; y < mapheight ; y++ ){
     for ( int x = 0 ; x < mapwidth ; x++ ){
      if ( map[ y ][ x ] == 2 ){
       int n = freetdt();
       tdt[ n ][ 0 ] = 1;
       tdt[ n ][ 1 ] = x;
       tdt[ n ][ 2 ] = y;
       tdttimeout[ n ] = -1;
       map[ y ][ x ] = 0;
      }
     }
     }
  new Thread(this).start();
 }

 public int freetdt(){
  for ( int i = 0 ; i < numtdt ; i++ ){
   if ( tdt[ i ][ 0 ] == 0 ){
    return i;
   }
  }
  return -1;
 }

    public void run() {
     for(;;) { // animation loop never ends
         repaint();
         try {
       updateplayer();
    updatetdt();
             Thread.sleep(16);
            }
             catch (InterruptedException e) {
             }
     }
    }
    public void update(Graphics g){
     bufferGraphics.clearRect(0,0,getSize().width,getSize().width);
        // Draw map
        for( int y = 0 ; y < mapheight ; y++ ){
         for ( int x = 0 ; x < mapwidth ; x++){
          if( map[y][x] == 1 ){
           bufferGraphics.setColor(Color.white);
           bufferGraphics.fillRect( x * cellwidth , y * cellheight , cellwidth , cellheight );
          }

         }
        }
        // Draw time dissapearing tiles
        bufferGraphics.setColor(Color.yellow);
        for ( int i = 0 ; i < numtdt ; i++ ){
         if ( tdt[ i ][ 0 ] == 1 ){
          bufferGraphics.fillRect(  tdt[ i ][ 1 ] * cellwidth ,
                 tdt[ i ][ 2 ] * cellheight ,
                 cellwidth ,
                 cellheight );
         }
        }
        // Draw player
        bufferGraphics.setColor(Color.red);
        bufferGraphics.fillRect( (int)px , (int)py , pwidth , pheight );

        bufferGraphics.setColor(Color.red);
        bufferGraphics.drawString("Platformer Time Dissapearing tiles Example.",10,10);
        bufferGraphics.drawString("a - left, d - right, space - jump.",10,240);

       g.drawImage(offscreen,0,0,this);
    }

    public void updatetdt(){
     for ( int i = 0 ; i < numtdt ; i++ ){
      if ( tdt[ i ][ 0 ] == 1 ){
       if ( tdtcollision( (int)px , (int)py + 1 ) == i ){
        tdttimeout[ i ] = System.currentTimeMillis() + 2000;
       }
      }
     }
     for ( int i = 0 ; i < numtdt ; i++ ){
      if ( tdttimeout[ i ] > -1 ){
       if ( tdttimeout[ i ] < System.currentTimeMillis() ){
        tdttimeout[ i ] = -1;
        tdt[ i ][ 0 ] = -1;
       }
      }
     }
    }

 public void updateplayer(){

  if ( isjumping == false && isfalling == false ){
   if(  mapcollision( (int)px , (int)py+1 , pwidth , pheight ) == false &&
     tdtcollision( (int)px , (int)py + 1 ) == -1 ){
    isfalling = true;
    gravity = 0;
   }
  }
  if (ismovingright){
   if (  mapcollision( (int)(px + 1) , (int)py , pwidth , pheight ) == false &&
     tdtcollision( (int)px + 1 , (int)py ) == -1 ){
    px += 1;
   }
  }
  if (ismovingleft){
   if (  mapcollision( (int)(px - 1) , (int)py , pwidth , pheight ) == false &&
     tdtcollision( (int)px - 1 , (int)py ) == -1 ){
    px -= 1;
   }
  }

  if ( isfalling == true && isjumping == false ){
   for ( int i = 0 ; i < gravity ; i++ ){
    if (  mapcollision ( (int)px , (int)(py + 1) , pwidth , pheight ) == false &&
      tdtcollision( (int)px , (int)py + 1) == -1 ){
     py += 1;
    }else{
     gravity = 0;
     isfalling = false;
    }
   }
   gravity += .1;
  }

  if ( isjumping == true && isfalling == false ){
   for ( int i = 0 ; i < gravity ; i++){
    if (  mapcollision ( (int)px , (int)(py - 1) , pwidth , pheight ) == false &&
      tdtcollision( (int)px , (int)py - 1 ) == -1 ){
     py -= 1;
     //System.out.print("still jumping : " + gravity);
    }else{
     gravity = 0;
     isfalling = true;
     isjumping = false;
    }
   }
   if( gravity < 1 ) {
    gravity = 0;
    isfalling = true;
    isjumping = false;
   }
   gravity -= .1;
  }
    }

    public int tdtcollision( int x , int y ){
     for ( int i = 0 ; i < numtdt ; i++ ){
      if ( tdt[ i ][ 0 ] == 1 ){
     Rectangle rec1 = new Rectangle( x , y , pwidth , pheight );
    Rectangle rec2 = new Rectangle( tdt[ i ][ 1 ] * cellwidth,
            tdt[ i ][ 2 ] * cellheight,
            cellwidth,
            cellheight);
    if( rec1.intersects( rec2 )) return i;

      }
     }
     return -1;
    }

  public boolean mapcollision( int x , int y , int width , int height ){
   int mapx = x / cellwidth;
   int mapy = y / cellheight;
   for ( int y1 = mapy - 1 ; y1 < mapy + 2 ; y1++ ){
    for ( int x1 = mapx - 1 ; x1 < mapx + 2 ; x1++ ){
     if ( x1 >= 0 && x1 < mapwidth && y1 >= 0 && y1 < mapheight ){
      if ( map[y1][x1] == 1 ){
       Rectangle rec1 = new Rectangle( x , y , width , height );
      Rectangle rec2 = new Rectangle( x1 * cellwidth,
              y1 * cellheight,
              cellwidth,
              cellheight);
      if( rec1.intersects( rec2 )) return true;
      }
     }
    }
   }
  return false;
  }
  public boolean keyDown (Event e, int key){
    if( key == 97 ) // a key
        {
         ismovingleft = true;
        }
        if(key== 100) // d key
        {
          ismovingright = true;
        }

      if( key == 32 ) // space bar for jump
      {
        if( isfalling == false && isjumping == false )
        {
            isjumping = true;
            gravity = jumpforce;
        }
      }

        System.out.println (" Integer Value: " + key);

   return true;
  }

 public boolean keyUp (Event e, int key){
    if( key == 97 ) // a key
        {
          ismovingleft = false;
        }
        if( key == 100 ) // d key
        {
          ismovingright = false;
        }
  return true;
 }



}

donderdag 5 april 2012

2d Topdown Doors and keys Example




In this example there is a map where you can grab the yellow keys and open the blue doors. The controls hints are shown in the applet window. The sourcecode is below.

 


import java.awt.*;
import java.applet.*;

public class topdowndoorsandkeysexample001 extends Applet implements Runnable{

 Graphics bufferGraphics;
 Image offscreen;
 boolean ismovingleft;
 boolean ismovingright;
 boolean ismovingup;
 boolean ismovingdown;
 private int map[][] =  new int[][]{
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,1},
 {1,0,1,1,1,1,0,1,1,1,0,0,1,1,1,0,1,1,0,1},
 {1,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,0,0,1},
 {1,0,1,0,1,0,0,1,0,1,0,1,1,0,1,0,0,1,0,1},
 {1,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1},
 {1,0,1,0,2,0,0,1,0,2,0,0,1,0,2,0,0,1,0,1},
 {1,0,1,1,1,0,0,1,1,1,0,1,1,1,1,0,0,0,0,1},
 {1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1},
 {1,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,1},
 {1,0,1,0,1,0,0,1,1,0,0,1,1,0,0,1,0,1,0,1},
 {1,0,0,0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1},
 {1,0,1,1,1,1,0,1,0,0,0,0,1,0,1,1,1,1,0,1},
 {1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,1},
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
 };
 int mapwidth = 20;
 int mapheight = 15;
 int cellwidth = 16;
 int cellheight = 16;
 int pwidth = 16;
 int pheight = 16;
 int playerx = 10*cellwidth;
 int playery = 13*cellheight;
 int numkeys = 4;
 int[][] keys = new int[ numkeys ][ 3 ]; // active, x , y
 int numdoors = 4;
 int[][] doors = new int[ numdoors ][ 3 ]; // active, x , y
 int playerkeys = 0;

 public void init() {
        setBackground(Color.black);
        offscreen = createImage(getSize().width,getSize().height);
        bufferGraphics = offscreen.getGraphics();
        readkeysanddoors();
  new Thread(this).start();
 }

 public void readkeysanddoors(){
  for ( int y = 0 ; y < mapheight ; y++ ){
  for ( int x = 0 ; x < mapwidth ; x++ ){
   if ( map[ y ][ x ] == 2 ){ // if door
    int n = findfreedoor();
    doors[ n ][ 0 ] = 1;
    doors[ n ][ 1 ] = x;
    doors[ n ][ 2 ] = y;
    map[ y ][ x ] = 0;
   }
   if ( map[ y ][ x ] == 3 ){ // if key
    int n = findfreekey();
    keys[ n ][ 0 ] = 1;
    keys[ n ][ 1 ] = x;
    keys[ n ][ 2 ] = y;
    map[ y ][ x ] = 0;
   }
  }
  }
 }

 public int findfreedoor(){
  for ( int i = 0 ; i < numdoors ; i++ ){
   if ( doors[ i ][ 0 ] == 0 ){
    return i;
   }
  }
  return -1;
 }
 public int findfreekey(){
  for ( int i = 0 ; i < numkeys ; i++ ){
   if ( keys[ i ][ 0 ] == 0 ){
    return i;
   }
  }
  return -1;
 }

    public void run() {
        for(;;) { // animation loop never ends
   moveplayer();
    playerdoors();
   playerkeys();
         repaint();
         try {
             Thread.sleep(10);
             }
             catch (InterruptedException e) {
             }
     }
    }

 public int isdoorcollision( int x , int y ){
  for ( int i = 0 ; i < numdoors ; i++ ){
   if ( doors[ i ][ 0 ] == 1 ){
    Rectangle rec1 = new Rectangle(  doors[ i ][ 1 ] * cellwidth ,
              doors[ i ][ 2 ] * cellheight ,
              cellwidth ,
              cellheight );
    Rectangle rec2 = new Rectangle(  x,
             y,
             cellwidth,
             cellheight);
    if(rec1.intersects(rec2)) return i;
   }
  }
  return -1; }

 public int iskeycollision( int x , int y ){
  for ( int i = 0 ; i < numkeys ; i++ ){
   if ( keys[ i ][ 0 ] == 1 ){
    Rectangle rec1 = new Rectangle(  keys[ i ][ 1 ] * cellwidth ,
              keys[ i ][ 2 ] * cellheight ,
              cellwidth ,
              cellheight );
    Rectangle rec2 = new Rectangle(  x,
             y,
             cellwidth,
             cellheight);
    if(rec1.intersects(rec2)) return i;
   }
  }
  return -1;
 }

    public boolean ismapcollision(int x, int y){

  int pcx = x / cellwidth;
  int pcy = y / cellheight;
  for (int y1 = pcy - 1 ; y1 < pcy + 2 ; y1++){
   for (int x1 = pcx - 1 ; x1 < pcx + 2 ; x1++){
    if( x1 >= 0 && x1 < mapwidth && y1 >= 0 && y1 < mapheight ){
     if ( map[y1][x1] == 1 ){
      Rectangle rec1 = new Rectangle(  x1 * cellwidth ,
                y1 * cellheight ,
                cellwidth ,
                cellheight );
      Rectangle rec2 = new Rectangle(  x,
               y,
               cellwidth,
               cellheight);
      if(rec1.intersects(rec2)) return true;
     }
    }
   }
  }
  return false;
    }

 public void playerkeys(){
  if ( ismovingleft ){
   int thekey = iskeycollision( playerx - 1 , playery );
   if ( thekey > -1 ){
    playerkeys++;
    keys[ thekey ][ 0 ] = 0;
   }
  }
  if ( ismovingright ){
   int thekey = iskeycollision( playerx + 1 , playery );
   if ( thekey > -1 ){
    playerkeys++;
    keys[ thekey ][ 0 ] = 0;
   }
  }
  if ( ismovingup ){
   int thekey = iskeycollision( playerx , playery - 1);
   if ( thekey > -1 ){
    playerkeys++;
    keys[ thekey ][ 0 ] = 0;
   }
  }
  if ( ismovingdown ){
   int thekey = iskeycollision( playerx , playery + 1 );
   if ( thekey > -1 ){
    playerkeys++;
    keys[ thekey ][ 0 ] = 0;
   }
  }

 }

 public void playerdoors(){
    if ( ismovingleft == true ){
   if ( playerkeys > 0 ){
    int thedoor = isdoorcollision( playerx - 1 , playery );
    if ( thedoor > -1 ){
     playerkeys--;
     doors[ thedoor ][ 0 ] = 0;
    }
   }
  }
  if ( ismovingright == true ){
   if ( playerkeys > 0 ){
    int thedoor = isdoorcollision( playerx + 1 , playery );
    if ( thedoor > -1 ){
     playerkeys--;
     doors[ thedoor ][ 0 ] = 0;
    }
   }
  }
  if ( ismovingup == true ){
   if ( playerkeys > 0 ){
    int thedoor = isdoorcollision( playerx , playery - 1 );
    if ( thedoor > -1 ){
     playerkeys--;
     doors[ thedoor ][ 0 ] = 0;
    }
   }
  }
  if ( ismovingdown == true ){
   if ( playerkeys > 0 ){
    int thedoor = isdoorcollision( playerx , playery + 1 );
    if ( thedoor > -1 ){
     playerkeys--;
     doors[ thedoor ][ 0 ] = 0;
    }
   }
  }

 }

    public void moveplayer(){
     if (  ismovingright == true &&
       ismapcollision( playerx + 1 , playery ) == false &&
       isdoorcollision( playerx + 1 , playery ) < 0 ){
      playerx++;
     }
     if ( ismovingup == true &&
       ismapcollision( playerx , playery - 1 ) == false &&
       isdoorcollision( playerx , playery - 1 ) < 0 ){
      playery--;
     }
     if ( ismovingdown == true &&
       ismapcollision( playerx , playery + 1 ) == false &&
       isdoorcollision( playerx , playery + 1 ) < 0 ){
      playery++;
     }
     if ( ismovingleft == true &&
       ismapcollision( playerx - 1 , playery ) == false &&
       isdoorcollision( playerx - 1 , playery ) < 0 ){
      playerx--;
     }


    }

     public void update(Graphics g){
     bufferGraphics.clearRect(0,0,getSize().width,getSize().height);

  // Draw map
  bufferGraphics.setColor(Color.white);
        for( int y = 0 ; y < mapheight ; y++ ){
         for ( int x = 0 ; x < mapwidth ; x++){
          if( map[y][x] == 1 ){
           bufferGraphics.fillRect( x * cellwidth , y * cellheight , cellwidth , cellheight );
          }
         }
        }

  // Draw doors
  bufferGraphics.setColor( Color.blue );
  for ( int i = 0 ; i < numdoors ; i++ ){
   if ( doors[ i ][ 0 ] == 1 ){
    bufferGraphics.fillRect(  doors[ i ][ 1 ] * cellwidth ,
           doors[ i ][ 2 ] * cellheight ,
           cellwidth ,
           cellheight );
   }
  }
  // Draw keys
  bufferGraphics.setColor( Color.yellow );
  for ( int i = 0 ; i < numkeys ; i++ ){
   if ( keys[ i ][ 0 ] == 1 ){
    bufferGraphics.fillOval( keys[ i ][ 1 ] * cellwidth ,
           keys[ i ][ 2 ] * cellheight ,
           cellwidth ,
           cellheight );
   }
  }

  // Draw player
     bufferGraphics.setColor(Color.red);
  bufferGraphics.fillOval(playerx,playery,cellwidth,cellheight);

        bufferGraphics.drawString("2D Topdown Doors and keys.",10,10);
        bufferGraphics.drawString("Keys : " + playerkeys , 200 , 10 );
  bufferGraphics.drawString("w/s/a/d = movement, yellow = key, blue = door.",10,237);

        g.drawImage(offscreen,0,0,this);
     }
  public boolean keyDown (Event e, int key){
   if(key==97)
        {
         ismovingleft = true;
        }
        if(key==100)
        {
         ismovingright = true;
        }
        if(key==119)
        {
         ismovingup = true;
        }
        if(key==115)
        {
         ismovingdown = true;
        }

   return true;
  }
 public boolean keyUp (Event e, int key){

   if(key==97)
        {
         ismovingleft = false;
        }
        if(key==100)
        {
         ismovingright = false;
        }
        if(key==119)
        {
         ismovingup = false;
        }
        if(key==115)
        {
         ismovingdown = false;
        }
//  System.out.println(""+key);
  return true;
 }


}

Platformer Doors Example



Platformer Doors Example. The instructions are shown in the applet window. The yellow blocks are the doors. Sourcecode is below.

 


import java.awt.*;
import java.applet.*;

public class platformerdoorsexample001 extends Applet implements Runnable {
 Graphics     bufferGraphics;
    Image      offscreen;
 private int map[][] =  new int[][]{
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1},
 {1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1},
 {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
 };
 int mapwidth = 20;
 int mapheight = 15;
 int cellwidth = 16;
 int cellheight = 16;
 double     px =     132;
 double    py =    200;
 int     pwidth =    cellwidth/2;
 int     pheight =    cellheight;
 boolean    isjumping =   false;
 boolean    isfalling =   false;
 double    gravity =    0;
 boolean    ismovingright =  false;
 boolean    ismovingleft =   false;
 double    jumpforce =   3;
 int     numdoors =   10;
 private int[][] door = new int[ numdoors ][ 4 ]; // door ] active , x , y , teleport_to

 public void init() {
  setBackground(Color.black);
     offscreen = createImage(getSize().width,getSize().height);
     bufferGraphics = offscreen.getGraphics();
     // Door 1
     door[ 0 ][ 0 ] = 1;
     door[ 0 ][ 1 ] = 14;
     door[ 0 ][ 2 ] = 13;
     door[ 0 ][ 3 ] = 1;
     // Door 2
     door[ 1 ][ 0 ] = 1;
     door[ 1 ][ 1 ] = 15;
     door[ 1 ][ 2 ] = 10;
     door[ 1 ][ 3 ] = 0;
     // Door 3
     door[ 2 ][ 0 ] = 1;
     door[ 2 ][ 1 ] = 10;
     door[ 2 ][ 2 ] = 10;
     door[ 2 ][ 3 ] = 3;
     // Door 4
     door[ 3 ][ 0 ] = 1;
     door[ 3 ][ 1 ] = 14;
     door[ 3 ][ 2 ] = 3;
     door[ 3 ][ 3 ] = 2;
     //
  new Thread(this).start();
 }
    public void run() {
     for(;;) { // animation loop never ends
         repaint();
         try {
       updateplayer();
             Thread.sleep(16);
            }
             catch (InterruptedException e) {
             }
     }
    }
    public void update(Graphics g){
     bufferGraphics.clearRect(0,0,getSize().width,getSize().width);
        // Draw map
        for( int y = 0 ; y < mapheight ; y++ ){
         for ( int x = 0 ; x < mapwidth ; x++){
          if( map[y][x] == 1 ){
           bufferGraphics.setColor(Color.white);
           bufferGraphics.fillRect( x * cellwidth , y * cellheight , cellwidth , cellheight );
          }
          if( map[y][x] == 2 ){
           bufferGraphics.setColor(Color.yellow);
           bufferGraphics.fillRect( x * cellwidth , y * cellheight , cellwidth , cellheight );
          }

         }
        }
        // Draw doors
        bufferGraphics.setColor(Color.yellow);
        for ( int i = 0 ; i < numdoors ; i++ ){
         if ( door[ i ][ 0 ] == 1 ){
          bufferGraphics.fillRect(  door[ i ][ 1 ] * cellwidth ,
                 door[ i ][ 2 ] * cellheight ,
                 cellwidth ,
                 cellheight );
         }
        }
        // Draw player
        bufferGraphics.setColor(Color.red);
        bufferGraphics.fillRect( (int)px , (int)py , pwidth , pheight );

        bufferGraphics.setColor(Color.red);
        bufferGraphics.drawString("Platformer Doors Example.",10,10);
        bufferGraphics.drawString("a - left, d - right, space - jump, w - enter door.",10,240);

       g.drawImage(offscreen,0,0,this);
    }
    public void updateplayer(){

  if ( isjumping == false && isfalling == false ){
   if( mapcollision( (int)px , (int)py+1 , pwidth , pheight ) == false ){
    isfalling = true;
    gravity = 0;
   }
  }
  if (ismovingright){
   if ( mapcollision( (int)(px + 1) , (int)py , pwidth , pheight ) == false ){
    px += 1;
   }
  }
  if (ismovingleft){
   if ( mapcollision( (int)(px - 1) , (int)py , pwidth , pheight ) == false ){
    px -= 1;
   }
  }

  if ( isfalling == true && isjumping == false ){
   for ( int i = 0 ; i < gravity ; i++ ){
    if ( mapcollision ( (int)px , (int)(py + 1) , pwidth , pheight ) == false ){
     py += 1;
    }else{
     gravity = 0;
     isfalling = false;
    }
   }
   gravity += .1;
  }

  if ( isjumping == true && isfalling == false ){
   for ( int i = 0 ; i < gravity ; i++){
    if ( mapcollision ( (int)px , (int)(py - 1) , pwidth , pheight ) == false ){
     py -= 1;
     //System.out.print("still jumping : " + gravity);
    }else{
     gravity = 0;
     isfalling = true;
     isjumping = false;
    }
   }
   if( gravity < 1 ) {
    gravity = 0;
    isfalling = true;
    isjumping = false;
   }
   gravity -= .1;
  }
    }
  public boolean mapcollision( int x , int y , int width , int height ){
   int mapx = x / cellwidth;
   int mapy = y / cellheight;
   for ( int y1 = mapy - 1 ; y1 < mapy + 2 ; y1++ ){
    for ( int x1 = mapx - 1 ; x1 < mapx + 2 ; x1++ ){
     if ( x1 >= 0 && x1 < mapwidth && y1 >= 0 && y1 < mapheight ){
      if ( map[y1][x1] == 1 ){
       Rectangle rec1 = new Rectangle( x , y , width , height );
      Rectangle rec2 = new Rectangle( x1 * cellwidth,
              y1 * cellheight,
              cellwidth,
              cellheight);
      if( rec1.intersects( rec2 )) return true;
      }
     }
    }
   }
  return false;
  }

 public Integer doorcollision( int x , int y , int w , int h ){
  int returnvalue = -1;
  for ( int i = 0 ; i < numdoors ; i++ ){
   if ( door[ i ][ 0 ] == 1 ){
    Rectangle rec1 = new Rectangle( x , y , w , h );
    Rectangle rec2 = new Rectangle( door[ i ][ 1 ]  * cellwidth,
            door[ i ][ 2 ]  * cellheight,
            cellwidth,
            cellheight);
    if( rec1.intersects( rec2 )) return i;
   }
  }
  return returnvalue;
 }

  public boolean keyDown (Event e, int key){
    if( key == 97 ) // a key
        {
         ismovingleft = true;
        }
        if(key== 100) // d key
        {
          ismovingright = true;
        }

      if( key == 32 ) // space bar for jump
      {
        if( isfalling == false && isjumping == false )
        {
            isjumping = true;
            gravity = jumpforce;
        }
      }

        System.out.println (" Integer Value: " + key);

   return true;
  }

 public boolean keyUp (Event e, int key){
    if( key == 97 ) // a key
        {
          ismovingleft = false;
        }
        if( key == 100 ) // d key
        {
          ismovingright = false;
        }
  if( key == 119 ) // w key
  {
   int thedoor = -1;
   thedoor = doorcollision( (int)px , (int)py , pwidth , pheight );
   if ( thedoor > -1 ){
    int tdoor = door[ thedoor ][ 3 ];
    px = door[ tdoor ][ 1 ] * cellwidth + cellwidth / 4;
    py = door[ tdoor ][ 2 ] * cellheight;
   }
  }
  return true;
 }


}


woensdag 4 april 2012

Platformer Ladders Example




Use w s a d to control the player block. Move to the ladders and press w or s to move up or down.


 

import java.awt.*;
import java.applet.*;

public class platformerladdersexample001 extends Applet implements Runnable {
 Graphics bufferGraphics;
    Image offscreen;
 private int map[][] =  new int[][]{
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1},
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,0,1,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,0,1,2,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1},
 {1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
 {1,0,0,0,0,0,0,2,1,1,1,1,1,1,1,2,1,0,0,1},
 {1,0,0,0,0,0,0,2,0,0,0,0,1,1,1,2,1,0,0,1},
 {1,0,0,0,1,1,1,2,1,0,0,0,0,0,0,2,0,0,0,1},
 {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,1},
 {1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,2,1,1,1},
 {1,1,1,2,1,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1},
 {1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1},
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
 };
 int     mapwidth =    20;
 int     mapheight =   15;
 int     cellwidth =   16;
 int     cellheight =   16;
 double     px =     132;
 double    py =    200;
 int     pwidth =    cellwidth/2;
 int     pheight =    cellheight;
 boolean    isjumping =   false;
 boolean    isfalling =   false;
 double    gravity =    0;
 boolean    ismovingright =  false;
 boolean    ismovingleft =   false;
 boolean    ismovingup =  false;
 boolean    ismovingdown =   false;
 double    jumpforce =   3;
 boolean    onladder =    false;

 public void init() {
  setBackground(Color.black);
     offscreen = createImage(getSize().width,getSize().height);
     bufferGraphics = offscreen.getGraphics();
  new Thread(this).start();
 }
    public void run() {
     for(;;) { // animation loop never ends
     updateplayer();
         repaint();
         try {
             Thread.sleep(16);
            }
             catch (InterruptedException e) {
            }
     }
    }

 public void update (Graphics g) {
  bufferGraphics.clearRect( 0 , 0 , getSize().width , getSize().height );
        // Draw map
        for( int y = 0 ; y < mapheight ; y++ ){
         for ( int x = 0 ; x < mapwidth ; x++){
          if( map[ y ][ x ] == 1 ){
        bufferGraphics.setColor ( Color.white );
           bufferGraphics.fillRect( x * cellwidth , y * cellheight , cellwidth , cellheight );
          }
          if( map[ y ][ x ] == 2 ){ // Draw ladder
           bufferGraphics.setColor ( new Color( 170 , 130 , 0 ) );
           bufferGraphics.fillRect( x * cellwidth , y * cellheight , cellwidth , 3 );
           bufferGraphics.fillRect( x * cellwidth , y * cellheight +6 , cellwidth , 3 );
           bufferGraphics.fillRect( x * cellwidth , y * cellheight + 12 , cellwidth , 3 );

          }
         }
        }
        // Draw player
        bufferGraphics.fillRect( (int)px , (int)py , pwidth , pheight );

     bufferGraphics.setColor ( Color.green );
     bufferGraphics.drawString( "Platformer Ladders Eample." , 10 , 10 );
       g.drawImage(offscreen,0,0,this);
  }
    public void updateplayer(){
  boolean ontheladder = laddercollision( (int)px , (int)py , pwidth , pheight );
  if ( ontheladder ) {
   if ( ismovingup ) {
    py--;
   }
  }
  if (  laddercollision( (int)px , (int)py+pheight , pwidth , 1 ) ||
     mapcollision( (int)px , (int)py+pheight , pwidth , pheight ) == false ) {
   if ( ismovingdown ) {
    py++;
   }
  }

  if ( isjumping == false && isfalling == false && ontheladder == false ){
   if( mapcollision( (int)px , (int)py+1 , pwidth , pheight ) == false ){
    isfalling = true;
    gravity = 0;
   }
  }
  if (ismovingright){
   if ( mapcollision( (int)(px + 1) , (int)py , pwidth , pheight ) == false ){
    px += 1;
   }
  }
  if (ismovingleft){
   if ( mapcollision( (int)(px - 1) , (int)py , pwidth , pheight ) == false ){
    px -= 1;
   }
  }

  if ( isfalling == true && isjumping == false ){
   for ( int i = 0 ; i < gravity ; i++ ){
    if ( mapcollision ( (int)px , (int)(py + 1) , pwidth , pheight ) == false &&
      laddercollision( (int)px , (int)py+1 , pwidth , pheight ) == false ){
     py += 1;
    }else{
     gravity = 0;
     isfalling = false;
    }
   }
   gravity += .1;
  }

  if ( isjumping == true && isfalling == false ){
   for ( int i = 0 ; i < gravity ; i++){
    if ( mapcollision ( (int)px , (int)(py - 1) , pwidth , pheight ) == false ){
     py -= 1;
     //System.out.print("still jumping : " + gravity);
    }else{
     gravity = 0;
     isfalling = true;
     isjumping = false;
    }
   }
   if( gravity < 1 ) {
    gravity = 0;
    isfalling = true;
    isjumping = false;
   }
   gravity -= .1;
  }
    }

 public boolean laddercollision( int x , int y , int width , int height ){
   int mapx = x / cellwidth;
   int mapy = y / cellheight;
   for ( int y1 = mapy - 1 ; y1 < mapy + 2 ; y1++ ){
    for ( int x1 = mapx - 1 ; x1 < mapx + 2 ; x1++ ){
     if ( x1 >= 0 && x1 < mapwidth && y1 >= 0 && y1 < mapheight ){
      if ( map[y1][x1] == 2 ){
       Rectangle rec1 = new Rectangle( x , y , width , height );
      Rectangle rec2 = new Rectangle( x1 * cellwidth,
              y1 * cellheight,
              cellwidth,
              cellheight);
      if( rec1.intersects( rec2 )) return true;
      }
     }
    }
   }
  return false;
 }

  public boolean mapcollision( int x , int y , int width , int height ){
   int mapx = x / cellwidth;
   int mapy = y / cellheight;
   for ( int y1 = mapy - 1 ; y1 < mapy + 2 ; y1++ ){
    for ( int x1 = mapx - 1 ; x1 < mapx + 2 ; x1++ ){
     if ( x1 >= 0 && x1 < mapwidth && y1 >= 0 && y1 < mapheight ){
      if ( map[y1][x1] == 1 ){
       Rectangle rec1 = new Rectangle( x , y , width , height );
      Rectangle rec2 = new Rectangle( x1 * cellwidth,
              y1 * cellheight,
              cellwidth,
              cellheight);
      if( rec1.intersects( rec2 )) return true;
      }
     }
    }
   }
  return false;
  }
  public boolean keyDown (Event e, int key){
    if( key == 97 ) // a key
        {
         ismovingleft = true;
        }
        if(key== 100) // d key
        {
          ismovingright = true;
        }
    if( key == 119 ) // w key
        {
         ismovingup = true;
        }
        if(key== 115) // s key
        {
          ismovingdown = true;
        }

      if( key == 32 ) // space bar for jump
      {
        if( isfalling == false && isjumping == false )
        {
            isjumping = true;
            gravity = jumpforce;
        }
      }

        System.out.println (" Integer Value: " + key);

   return true;
  }

 public boolean keyUp (Event e, int key){
    if( key == 97 ) // a key
        {
          ismovingleft = false;
        }
        if( key == 100 ) // d key
        {
          ismovingright = false;
        }
    if( key == 119 ) // w key
        {
          ismovingup = false;
        }
        if( key == 115 ) // s key
        {
          ismovingdown = false;
        }

  return true;
 }

}